Virtual Production (VP) challenges traditional understandings and practices of both production and storytelling, and it requires new ways of thinking about creative processes, production management, and roles. The session will look at the merger of tools from the gaming industry and the film business and give some applicable examples of VP in production as well as in previs and how to make it scalable for projects of different budgets.

MONDAY, NOVEMBER 22. 14:30 - 15:30

Dennis Kleyn

Niko Remus